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2007 Casual Games Summit |
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The 2007 Casual Games Summit
at the Game Developers' Conference
Moscone Center, San Francisco, CA
March 5-6, 2007
Looking at the lineup of sessions at the 2002 Game Developers Conference, you’d never have known that casual games existed, let alone were the most popular category of games. So when the Call for Papers was issued for the 2003 GDC, I proposed a “Casual Games Panel” that would teach everything there was to know about the design and business of casual games in 60 minutes. I enlisted Dave Rohrl of Pogo and John Vechey of PopCap to fill out the panel. A big part of the purpose of the Panel was to correct the widespread misperception that, “oh, sure, lots of people love to play casual games, but those people don’t PAY for games … there’s no MONEY to be made in making casual games.”
Well, 60 minutes was hopelessly inadequate to cover the material, so the following year I proposed it as a full-day tutorial, changing the name from the “Casual Games Panel” to the “Casual Games Summit”. The “faculty” of that first
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